What Dame Hombro Is, and How to Remake the Trio from One Center Photo
On Bulin AI, Dame Hombro is the grey-shutter trio. One center photo leads. Left and right photos are optional. The homepage clip is an AI remake, not the source video.
On Bulin AI, Dame Hombro is the grey-shutter trio. The homepage demo is an AI remake titled “Dame Hombro trio remake”: a Shiba on the left, a greyhound in a pinstripe suit in the center, and a werewolf on the right. It is not the human source clip. The page Dame Hombro opens that same trio generator. It does not add a new dance or a new generator.
What you upload
The center photo is required and leads the formation. Left and right photos are optional. Each photo replaces that dancer’s face, skin, hair, body, and full outfit. It is a full person replacement, not a face pasted onto the original clothes.
If you leave a side empty, the generator fills that side with another adult: the same broad appearance as the center person, and a different face, hairstyle, and outfit. The two sides do not have to be photos of real people.
Use a clear, front-facing photo with the upper body visible. JPG, PNG, and WebP are accepted, up to 10 MB each. Upload only a photo you have permission to use.
What the original keeps
The original clip keeps the grey shutter, the pavement, the lighting, the static camera, the framing, and the timing. The center dancer’s choreography stays, including the move toward the camera. The side dancers keep their own side choreography and do not swap places.
Output follows the original 3:4 frame. You can choose the 12-second or 15-second cut of that same original. The matching original audio is added after rendering. The dancers are not asked to lip-sync. You do not write a prompt.
Where to make it
Open Dame Hombro on Bulin AI. The form on that page is the trio generator. It shows the credit cost before you send. Pack choices are on pricing. If a render fails, the credits for that render are returned.
The goal is identity consistency for the people in your photos. Fine facial and hand detail can still differ from one render to the next.